Gaming

Arden’s Vale Walkthrough

Hints
For hints, try talking to yourself (in the game or in real life), or posting in the AGS Forum.

Walkthrough – Click and drag to highlight hidden text.

Force Field
Pick up the small rock for later.

Feed the raven some of your rations to whet its appetite.

Through some more of the rations through the force field and the bird will follow.

Walk up to or interact with the force field for Riel to test it herself.

You’re through! Go up to the castle.

Outside Castle
You can’t get through the door. Click the small rock on the right window.

Almost there! Go back to the force field screen and pick up the bigger rock.

Return to the castle and through the bigger rock through the right window.

Interact with the window to climb through.

Castle Foyer
Pick up the shred of cloth from the window and a piece of glass from the floor.

Can’t use the stairs… You’ll need to use the rope.

Push the right suit of armor to reach the rope, and interact again to climb up the armor.

Wrap the cloth around the shard, making it safer to hold.

Cut the rope with your padded glass.

Get down from the suit of armor.

Pick up the broken wire from the floor.

Climb up the rope to the second floor.

Exit right into the hallway.

Castle Hallway
Walk to the right, admiring the tapestry and cool parallax effect.

Talk to the gargoyle. Specifically, ask about the enchanter, and the gargoyle will let slip about the treasury.

Ask about the treasury (new dialog option). The gargoyle tells you how he recognizes the enchanter.

Click the shard of glass or padded shard on the bottom of the tapestry to cut off a strand of tassels.

Solution Path #1 – The Literal Way
Go down into the enchanter’s bedroom.

Pick up the feather quill from the desk.

Click the padded glass on yourself or click the inventory’s hand icon on it to take the cloth off of the glass. You now have a thread.

Click the wire on yourself or click the inventory’s hand icon on it to bend the wire into a hook.

Click the hook on the thread (or vice versa) to tie them together.

Use the hook-on-a-string to snag the enchanter’s cap from the nightstand.

Try to snag the spectacles with the hook-on-a-string to lose you hook (or take them apart in your inventory).

Tie the quill to the thread.

Use the feather-on-a-string to tickle the enchanter’s hand. He flicks the spectacles off of the nightstand. Now you’ve got them!

Return to the foyer and look at or interact with the enchanter’s portrait or right suit of armor. (You can safely walk down the stairs; the gargoyle hasn’t set the trap.)

In the close-up screen, click the tassels, spectacles, and cap on the suit of armor.

Pick up the completed disguise.

Climb up the rope and return to the hall.

Click the disguise on yourself.

Walk in front of the gargoyle. The treasury is open!

Go right into the treasury.

Without walking on the carpet, interact with the cabinet.

Good luck with the lock puzzle!

After opening the lock, interact with the cabinet to find the magic stone.

When the alarm goes off, leave the treasury (again, don’t walk on the carpet).

Hide by interacting with the tapestry.

After the enchanter destroys the gargoyle and walks past, go to the left side of the screen.

Hide again by interacting with the other tapestry.

After the enchanter returns to his room, leave to the left.

You’ve won!

Note: If you have version 1.1 or above, there is an additional way to escape the enchanter after retrieving the magic stone.

Solution Path #2 – The Sneaky Way
Return to the foyer and look at or interact with the enchanter’s portrait or right suit of armor. (You can safely walk down the stairs; the gargoyle hasn’t set the trap.)

In the close-up screen, click the wire on either the suit of armor, or on the spectacles in the enchanter’s picture.

Click the glass or padded glass on the hat portion of the picture to cut out your own version of the enchanter’s cap.

Click the tassels, cap cut-out, and, if necessary, the wire glasses on the armor.

Pick up the completed disguise.

Climb up the rope and return to the hall.

Click the disguise on yourself.

Walk in front of the gargoyle. The treasury is open!

Go right into the treasury.

Without walking on the carpet, interact with the cabinet.

Good luck with the lock puzzle!

After opening the lock, interact with the cabinet to find the magic stone.

When the alarm goes off, walk onto the carpet.

Wait until the enchanter enters and begins to rummage through the cabinet, then click the glass or padded glass on the carpet.

Exit to the left.

Put your disguise back on to fool the gargoyle.

After the enchanter gets locked in the treasury, leave to the left.

You’ve won!

And the final three points???
Click the magic stone on the gargoyle before you leave. Surprise! (You can only do this if you’ve gone the sneaky way, and the gargoyle hasn’t been destroyed.)

    • GroovinGreg
    • September 27th, 2013

    You know, this is killing me… I’d like to experience the gargoyle magic button pushing scenario mentioned in the last chunk of text ‘ere, but it seems that statue in the niche is destroyed no matter what I do. I’ve restarted the game but it’s still destroyed. Am I missing something? How can I keep it from being destroyed?

    • Glad you’re enjoying the game! The enchanter kills the gargoyle out of frustration because the gargoyle doesn’t recognize him and refuses to let him through. If you can create a disguise *without* stealing the enchanter’s cap and glasses, the second path opens up. In the walkthrough posted above, when you get to the point marked “Solution Path #1,” skip that section and go to “Solution Path #2.” Good luck!

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